The props in this game are wooden sticks or branches shaped like guns. Two kids pretend to fire at each other, making elaborate and highly varied shooting noises. A further dramatic element is the creative use of whatever lends itself in the vicinity –dustbins, trees, walls, abandoned cars– to improvise scenes inspired by war films and westerns, car chases and shootouts between gangs. The camerawork is rapid, swirling, full of jump cuts. A little girl sometimes raises her arms, in exasperation or surrender? Near the end, some half-hearted dying noises. Though the roles of victim and killer are pre-assigned, neither boy actually bites the dust.
The props in this game are wooden sticks or branches shaped like guns. Two kids pretend to fire at each other, making elaborate and highly varied shooting noises. A further dramatic element is the creative use of whatever lends itself in the vicinity –dustbins, trees, walls, abandoned cars– to improvise scenes inspired by war films and westerns, car chases and shootouts between gangs. The camerawork is rapid, swirling, full of jump cuts. A little girl sometimes raises her arms, in exasperation or surrender? Near the end, some half-hearted dying noises. Though the roles of victim and killer are pre-assigned, neither boy actually bites the dust.
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