Boys stampede through the shells of small geometric homes, fancy boxes falling to bits in a dry-grass wasteland like futuristic ruins. The players flatten themselves behind walls, peer cautiously with half an eye from glassless windows. Each boy holds a piece of broken mirror and aims at the enemy with the light refracted by the sun. They can’t resist making shooting noises, though these burning bullets are flashes from millions of miles away. Wandering dots of brilliance seek bodies out. Once a player is blinded by the light, he slumps and dies.
Boys stampede through the shells of small geometric homes, fancy boxes falling to bits in a dry-grass wasteland like futuristic ruins. The players flatten themselves behind walls, peer cautiously with half an eye from glassless windows. Each boy holds a piece of broken mirror and aims at the enemy with the light refracted by the sun. They can’t resist making shooting noises, though these burning bullets are flashes from millions of miles away. Wandering dots of brilliance seek bodies out. Once a player is blinded by the light, he slumps and dies.
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